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Video Discussion Board 5

Transcript:             I have truly enjoyed this course, and I feel that I will take a lot of what I learned into my classroom! I often think back to our earlier readings, when Roblyer said “teachers who develop technological pedagogical content knowledge strategically and simultaneously consider their knowledge of pedagogy, content, and technology to design and integrate technologies into content-based teaching” (2019, p. 17-18). I found that my biggest challenge these past 8 weeks was admitting that some of the technology I was using may have been out of comfort. While the tools that I was using worked, this class pushed me to branch out and research newer websites and tools that can have an even greater impact on student learning! The biggest lesson I will take away from this course is to be picky with the technological tools I provide my students, and stay up to date with things coming out. Just because I am familiar with one tool does not mean it’s the best one out there.
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Technology Trends Infographic

References American University. (2018, September 7). The future of education technology. https://soeonline.american.edu/blog/the-future-of-education-technology Patterson, S. (2014, July 7). Coding for kindergartners. Edutopia. https://www.edutopia.org/blog/coding-for-kindergarteners-sam-patterson Roblyer, M. & Hughes, J. (2019). Integrating educational technology into teaching: Transforming learning across disciplines (8 th ed.) Pearson.

Video Discussion Board 4

Topic: Roblyer & Hughes (2019) discuss the importance of equitable access to websites for all students in Chapter 8. Address examples of how you use technology and assistive devices to create a classroom designed to meet the needs of all of your students. Transcript: Roblyer and Hughes mention four strategies to implement blended learning within a district. These include district initiatives, goals, professional development opportunities, and reduced barriers (2019). Luckily, I work in a county that has done all of these things. My county leaders encourage us to try new things with blended learning, and even encourage us to embrace our failures as learning opportunities. This was very helpful and motivating as a first-year teacher trying out blended learning in a kindergarten classroom. Our county is rich in resources, and provides us with resources that have a wide variety of use for children at different levels of learning. During our reading block, my students are

Assessment Sample

Click to watch a sample assessment to close out the unit Objects in the Night Sky ! Once students have made predictions in their journal and completed an observation log, they will present their findings in an animation video using the website PowToon.com. See rubric below:

Technology Lesson Demonstration

Reflection             The Gruffalo cut and paste activity took up a lot of time. With the use of the Flippity Timeline, my students can now practice ordering events quickly!  Roblyer and Hughes introduce the RAT Matrix, used when implementing technology (2019).  By utilizing the Flippity Timeline tool, I am replacing the use of paper, scissors, and glue. This amplifies productivity, because the students are reviewing the same information in a much more efficient manner. Therefore, their learning can transform, allowing them to collaborate with a partner and check their work. Reference Roblyer, M. & Hughes, J. (2019). Integrating educational technology into teaching: Transforming learning across disciplines (8th ed.) Pearson.

Video Discussion Board 3

Discussion Topic: Roblyer & Hughes (2019) discuss the gaming in the classroom. What benefits and challenges are associated with gaming in the classroom? Do you have any strategies that you use to make gaming productive? When is gaming inappropriate in the instructional setting? Transcript: "Gaming in the classroom is, in my opinion, one of the best ways to facilitate student engagement. Games serve as an entertaining and motivational way to review material. Most of the time, a student cannot learn a new topic simply from playing a game, but once that topic is introduced, a game is an excellent way to practice and enhance that skill. While there are many independent online games available for students, tabletop games or whole-group class games facilitate collaboration and cooperation with peers. An article from the Missouri State Teachers Association says that, “games provide students with the opportunity to learn about teamwork and practice resolving conflicts or disagre

Video Discussion Board 2

Discussion Topic: Roblyer & Hughes (2019) discuss the importance and use of data collection and analysis in Chapter 4. Address examples of how you collect data from your students and how you use that data. Have you taught your students how to collect and organize data? What methods worked well for you? Transcript: In our kindergarten classroom, we do not give any written tests, so data collection comes from a lot of one-on-one conferencing, verbal assessment, and observation. Our reading program comes with a virtual data collecting site where we constantly track our students’ data and progress in real time. Any time I read with a student or work on one of their goals, I enter it as evidence in the program and I am able to use that evidence to see what that specific student needs to work on next. My students know that I bring my laptop as I read with them, and we review the evidence I am collecting, as well as their next goal. While it took time to acclimate to collecting