Discussion Topic: Roblyer & Hughes (2019) discuss the gaming in the classroom. What benefits and challenges are associated with gaming in the classroom? Do you have any strategies that you use to make gaming productive? When is gaming inappropriate in the instructional setting? Transcript: "Gaming in the classroom is, in my opinion, one of the best ways to facilitate student engagement. Games serve as an entertaining and motivational way to review material. Most of the time, a student cannot learn a new topic simply from playing a game, but once that topic is introduced, a game is an excellent way to practice and enhance that skill. While there are many independent online games available for students, tabletop games or whole-group class games facilitate collaboration and cooperation with peers. An article from the Missouri State Teachers Association says that, “games provide students with the opportunity to learn about teamwork and practice resolving conflicts or disagre...
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